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Loot Drop's Old-School RPG Kickstarter (Posted 10/04/12 by Chris)
I've been working at an indie games studio called Loot Drop for the last year. Loot Drop is run by some of the elder gods of computer games - John Romero, Brenda Brathwaite, and Tom Hall. So far the company has focused on making social games but Brenda & Tom are now getting back to their roots with a Kickstarter for a traditional first-person RPG for Mac/PC (Linux support is a stretch goal).

Needless to say I am just dying for the chance to work on an RPG with the people who made Wizardry and Anachronox, so I'd appreciate your backing the project. Lots of early bird slots are still available at $15. If we hit our 190% funding stretch goal, we'll use the engine to make TWO games, one designed by Brenda and one by Tom, and you'll get both of them for being a backer.

Thanks a bunch!
 
The End (Posted 04/09/12 by Chris)
With Scene 5-3 Demon Thesis is finished. Thanks to everyone for playing and/or reading!

The Attributions page under About has been updated with music/sound/image credits for the second half. I can't imagine the game ever happening without music and sound made freely available by their creators via creative commons - it would've been too much for me to do by myself. So a big thanks to all of them.

I'm getting myself an iPad soon and will be experimenting with ways of getting DT to run on it, through the browser or as a downloadable thingy. The touch interface makes a lot of sense for a grid-based tactics game. For updates on that and anything else I get up to, you can continue to follow Gigaville on Twitter, or Facebook, or via the RSS feed.

A quick plug - my company, Loot Drop, has a game coming out soon called Ghost Recon: Commander for Facebook. Check it out!
 
The Final Battle (Posted 03/26/12 by Chris)
I've posted the final boss fight against Mesmerus. Hope you all enjoy it.

I'm certain you'll enjoy the music by Razvan Veina, which could easily be the finale to a real JRPG. I haven't updated the attributions page in a while, but will definitely do so when DT ends if not sooner.
 
Proof I Am Working (Posted 03/13/12 by Chris)
 
*crickets* (Posted 02/20/12 by Chris)
Apologies for the lack of updates; I'm taking a long time making the grand finale something worth waiting for.

I think that makes sense.
 
Poll 14 Results (Posted 01/22/12 by Chris)


<<insert feigned surprise here>>
 
Sigh (Posted 01/07/12 by Chris)
It's never easy, is it? My desktop PC is shutting itself off at random and the power supply is making suspicious noises, so I'm waiting for a new one to arrive and in the meantime, not turning the bastard on. So the hiatus continues, hopefully not more than a week. Frowny face.
 
Poll 14 Open (+ Poll 13 Results) (Posted 01/03/12 by Chris)


Stonewall won the previous poll. Poll 14 will decide Clady's last spell. Vote on the front page by Friday!

Chapter 5 (the grand finale) will start soon...
 

Looking for The Last Days of FOXHOUND?
Watch the first story scene
Start from the battle tutorial

Latest Update (04/09/12):
Scene 5-3: Catharsis & Theses


Three easy ways to get updates:







Chapter 0: Recruiting Chapter 1: Intramurals Chapter 2: Field Trip Chapter 3: Midterms Chapter 4: Spring Break Chapter 5: Finals  
Scene 0-1: Fencing Meet

Scene 0-2: The Whatsit

Scene 0-3: Horrible Night For A Curse

Battle 0-A: Tutorial

Scene 0-4: Expotition

Battle 0-B: Frosted Freaks
 
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Scene 0-5: Mesmerus

Scene 0-6: Quarry

Battle 0-C: Wolf Blitz
 
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Scene 0-7: Miner Diminished

Scene 0-8: The Curriculum

Scene 1-1: Planted Among Us

Battle 1-A: The Ivy League
 
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Scene 1-2: Pod People

Battle 1-B: Frenemies
 
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Scene 1-3: Root Awakening

Battle 1-C: Thermopylae
 
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Scene 1-4: Iced

Battle 1-D: Snowman, That's A Demon
 
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Scene 1-5: Herbicidal Maniacs

Battle 1-E: Alpha Bulb
 
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Scene 1-6: Harvest


Due to managerial incompetence early players of battle 1-E did not have Val's Flamethrower spell.
The names of those who successfully completed the level with this handicap are enshrined here:
Redemption, micuu, Krimson, brinco, vonkorff, Manyorcas, Illsaide, ModestGenius, pstargalac, enkidu
Scene 2-1: The Island

Scene 2-2: Car Talk

Battle 2-A: Roadside Resistance
 
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Scene 2-3: Cops & Graverobbers

Battle 2-B: Skullduggery
 
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Scene 2-4: Unwelcome Wagon

Scene 2-5: Stalagmight

Battle 2-C: Them Bones
 
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Scene 2-6: Near The Knuckle

Battle 2-D: Mob Boss
 
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Scene 2-7: Trip Report

Scene 3-1: Stupefaction

Scene 3-2: Lost In Transmogrification

Battle 3-A: Twisted Pixel
 
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Scene 3-3: Liability

Battle 3-B: Weak Spot
 
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Scene 3-4: A Normal Day

Battle 3-C: Guerrilla Ice
 
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Scene 3-5: Cornered

Battle 3-D: The Real Monsters
 
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Scene 3-6: Equalizer

Battle 3-E: Windwolf
 
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Scene 3-7: No Rest From The Wicked

Scene 4-1: Quarry

Battle 4-A: Rocky Road
 
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Scene 4-2: 'Goyles Gone? Wild!

Scene 4-3: Bons Temps Rouler

Battle 4-B: Greatest Hits
 
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Scene 4-4: Phlegmatic

Battle 4-C: Sense of Humour
 
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Scene 4-5: Dérangé

Battle 4-D: The Exile
 
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Scene 4-6: The Great Race

Battle 5-A: Grounded
 
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Scene 5-1: Rock Block

Battle 5-B: The Summoning Circle
 
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Scene 5-2: Face to Face

Battle 5-C: Strange Aeons
 
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Scene 5-3: Catharsis & Theses

About The Game Attributions Tech Notes About Chris  
Demon Thesis is a browser game, a webcomic, a tech demo, a floor wax and a dessert topping; the bastard child of Final Fantasy Tactics and MS Paint Adventures.

Following the formula of tactical role-playing games, the game consists of a series of battles tied together by a storyline. Since the content is naturally divided into discrete chunks, this genre is a logical fit for the serialized format of webcomics, updating in small increments on a frequent basis. I'll post new game levels and story scenes on a weekly basis (at least).

Though inspired by RPGs, Demon Thesis isn't really an RPG. Rather than tying party advancement to experience points gained by repeated play, new equipment and abilities will be unlocked at particular points in the story - but the player community will determine which upgrade comes next by popular vote.

It's an experiment. It might turn out to be a horrible idea no one should do ever again! But we'll have fun seeing what happens.

The game is an experiment in another sense as well: it's built on Javascript and HTML5, using Flash only for loading of audio files in browsers that have problematic implementations of HTML5 audio. Initially my decision to abandon Flash was in order to make the game code compatible with iOS platforms (especially the iPad, which is a perfect way to play a grid-based tactics game like this).

Unfortunately, while HTML5's graphics capabilities through the canvas element are pretty extensive, audio support for games is absolutely abysmal. Games rely on short, multilayered sound effects, while the HTML5 audio element is designed with music players in mind and nothing else. Mobile Safari is the worst offender of all, requiring the user to manually press play on every audio file. So while I hope to eventually wrap the complete game as a standalone app for iPad, the web game will sadly not be available on iOS.

This is a project I'm conducting in my spare time as a way of teaching myself programming and game design, as well as flexing the writing muscles that have been dormant since my old webcomic ended. It will be always be free to play, and the code will be made available once I've done a better job of commenting it.
Demon Thesis was written/programmed/designed/"drawn" by Chris Doucette.

The sound of Demon Thesis is entirely thanks to artists who have made their work available under a Creative Commons license or otherwise freely available.

MUSIC ATTRIBUTIONS

  • "O Canada" by the U.S. Navy Band, remixed by Raja Chahal
  • Silly Cat, It's A Ragtime by sorohanro
  • Breaking in a New Pair of Shoes by Minoff
  • 5ive Style by porksoda
  • Stay Away From Those Zombies! by Raggedy Anarchist
  • Severed a Jazziluper by margarine
  • Pseudonym by ObsidianSnow
  • Going Somewhere v2 by shadow6nothing9
  • Zamolxe no. 1 by sorohanro
  • Lost In Thought by tamadrum
  • Don't Know Why by WuSchell
  • An Order Of Evil (no mayo) by Brian Holmes
  • Without a Ticket by Marty256
  • Take It Down A Notch by SantaBro
  • Descent Into Madness by shadow6nothing9
  • Lollapalooza by Tareq Abuissa
  • Minor Swing by joeymofo
  • Head First Into A Wall by xerochi
  • Halloween Special - Frankenstein’s Waltz by sorohanro
  • Bells by sorohanro
  • Jazzy Maybeh by Slashnsmash
  • 5 O'Clock Jazz by Slashnsmash
  • Ice Princess by sorohanro
  • Rise Your Sword by sorohanro
  • Drummers Tone by FlaggedOnArrival
  • The Coldest Heart by FlaggedOnArrival
  • Battle of Xieses by Razvan Veina
IMAGE ATTRIBUTIONS

  • American bond brick texture by Pbroks13
  • Cabo de la Vela by Wicho 2
  • Town And Country by David Monniaux
  • Cocktail by M. Weinert
  • Caerleon in Snow by JennyUWN
  • Munitions Explosion by Dept. of Defense
  • Grand Canyon by Rigel
  • Presbytere by Jan Kronsell
  • KosmicFrenchmenPurpleFaceMardiGras2009 by Infrogmation
  • Orleans.bourbon.arp by Adrian Pingstone
SOUND EFFECT ATTRIBUTIONS
  • http://www.soundbible.com (all by Mike Koenig except where specified)
    • Jab
    • Stab
    • Large Fireball
    • Light Bulb Breaking
    • Wind by Stilgar
    • Large Thump Or Bump
    • Magic Wand Noise
    • Bounce
    • Cuckoo Clock
    • Slime
    • Comet (public domain)
    • Baby Sneeze (public domain)
    • Ta Da

  • http://www.freesound.org
    • Snowshoe walking by laurent
    • Popping knuckles by SunnySideSound
    • Swoop Thick 01 by willc2_45220
    • Slashkut by Abyssmal
    • 31 Arrow Shot by gezortenplotz
    • Alien windbells down by jobro
    • Step by CGEffex
    • Gentle Sea On Flat Beach by digifishmusic
    • Water bottle snare 15 (bonk) by Churd-Tzu
    • Shovel wet snow digging by Robinhood76
    • Metal Atmosphere 003 by DJChronos
    • Roda 2 by melack
    • Wind by Black Boe
    • 00822 monster 2 voice by Robinhood76
    • Spit in spitoon (comedy) by Timbre
    • Tire_Squeek by rutgermuller
    • Spooky Whistle G#5 by Jovica
    • Giant Wing Flaps by DJ Chronos
    • MouthPop by HerbertBoland
    • Town or suburbs amb - summer night by eric5335
    • THE CRASH by sandyrb
    • earthquakes by hans
    • Energy Whip 2 by ejfortin
    • whip03 by snowflakes

  • http://www.therecordist.com/free-sfx - Snowball, Impact, Heavy #6 (SE)

  • Now defunct: http://www.a1freesoundeffects.com and http://www.ilovewavs.com
Demon Thesis has been tested in Chrome, Opera, Safari and Firefox on Windows and Mac OS X. Internet Explorer 9 has not been tested, and earlier versions of IE are not compatible with the HTML5 elements this site uses.

Smaller monitors and laptops may be just slightly too small to show the entire game screen due to the space taken up by the browser menu and navigation bars; in this case activating your browser's full screen function should allow the whole game to be viewed without scrolling.

When first viewing a new piece of content it may take a few seconds for the multimedia elements to finish loading. An error message should appear if there is a problem with loading, but some browsers - especially Safari - will occasionally fail to load sounds. If the loading screen lingers for a long time without progressing, just refresh the page.

This is a hobby project made during my free time. While I want to make it accessible to as many people as possible, I can't offer individual tech support. If a serious bug occurs, contact me and I will try to address it.
I'm a programmer at PopCap San Francisco. I have a Ph.D. in Molecular Biology from Princeton University, which is not relevant to this site, but sounds real impressive.

Email me at
 
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